Commit 2067e35c authored by cobaltcore's avatar cobaltcore
Browse files

Update BG names where applicable

parent 4d0bcd80
......@@ -169,7 +169,7 @@ init +100 python:
my_custom_transition = MyCustomTransition(direct_path("example_asset arrow"))
label day1:
scene bg school exterior day
scene bg school field day
with my_custom_transition
"This is a test sentence."
......
......@@ -329,7 +329,7 @@ If a value can contain multiple values, it is enclosed by `&&`, e.g. `&<value_a>
=== "Example"
```
phone_call john @ bg main room day shut : katrina @ bg school entrance day
phone_call john @ bg house_davis bedroom_john day_shut : katrina @ bg school entrance day
```
## `pauseaudio`
......
......@@ -85,7 +85,7 @@ scry into john
"Some narration"
scene bg main kitchen night
scene bg house_davis kitchen night
show abby a_0 at right
show katrina a_0 at center
scry outof abby
......
......@@ -288,7 +288,7 @@ The game includes an array of background images you can use. You can find a list
Showing a background will generally look like this:
```
scene bg main house day
scene bg house_davis exterior day
```
The `scene` keyword is similar to the `show` statement, with the added bonus that it removes all previous images from the screen. If you set a `scene`, the screen will be blank except for the background image.
......
......@@ -41,7 +41,7 @@ While we added the ability to chat via text messages in the last update, we have
??? example "Making a phone call in Student Transfer"
Using the statement below
```python
phone_call john @ bg main room day shut : katrina @ bg main kitchen day
phone_call john @ bg house_davis bedroom_john day_shut : katrina @ bg house_davis kitchen day
```
will result in the following visualization:
![Visualization of a phone call](../images/phone_call/phone_call.png)
......
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